Browsing archived posts:
Shape Keys: Getting Stylized 2D from a 3D Model
Shape Keys: Getting Stylized 2D from a 3D Model

If you have ever tried to replicate the look of a 2D character in 3D, you may have noticed that some things don’t translate so easily into 3D.  For instance, the way a character’s eyebrows are often drawn in front of his or her hair in manga cannot be represented with a static 3D model, (more…)

Update to LLAnimeAll: Script to Cel Shade Everything
Update to LLAnimeAll: Script to Cel Shade Everything

I have just updated LLAnimeAll, the script that I wrote to cel shade everything in the scene by applying LLAnime to every material while retaining any image map textures.  This update fixes a major bug that would mess up the material for any object that already had LLAnime applied to it. There are still some (more…)